AI Insights · Timothy · January 2022
Top 5 Puzzle Games on Android in France Q4 2021
Discover the performance of the top 5 puzzle games on the Android platform in France during the fourth quarter of 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five puzzle games on the Android platform in France showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these apps.
Blockudoku®: Block Puzzle Game from Easybrain experienced a notable increase in weekly revenue, starting at around $22 in late September and peaking at approximately $55 in mid-December. Weekly downloads showed significant fluctuations, with a peak at 69.8K in late November. The number of weekly active users increased from 65.1K at the beginning of the quarter to 125K by the end of December.
Pull the Pin by Popcore Games saw weekly revenue ranging from $8 to $49, peaking in the first week of November. Weekly downloads exhibited a consistent upward trend, reaching up to 57.1K in the last week of December. The game also saw a significant increase in weekly active users, going from 108K in late September to around 235K by the end of December.
DOP 3: Displace One Part from SayGames Ltd had no reported revenue throughout the quarter. Weekly downloads started strong with around 57K at the end of September but gradually declined to approximately 14K by mid-December, before seeing a slight uptick to 25.1K in the week of December 20. Active users followed a similar pattern, starting at 91.6K and ending the year at around 57.1K.
SortPuz™: Water Sort Puzzle by Dark Halo showed a steady increase in weekly revenue, starting at $34 and reaching $83 by the last week of December. Weekly downloads fluctuated, peaking at 34.8K in the week of December 20. Active users saw a gradual increase, ending the quarter with approximately 97.5K.
Parking Jam 3D from Popcore Games had a relatively stable weekly revenue, peaking at $69 in late October. Weekly downloads saw a notable increase towards the end of the quarter, reaching up to 33.3K in the last week of December. The number of weekly active users also rose from 26.7K in late September to around 49.5K by the end of the quarter.
This data, sourced from Sensor Tower, offers valuable insights into the performance of these top puzzle games. For more detailed analytics and insights, visit Sensor Tower.